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Operation Crusader
--Posting from -tone- 9 September
2001
A classic S3 Frame for us in
Operation Crusader. So Mediterranean... so .. DWEEBY.
We had
tone rhno hero and mgyver and were charged with protecting our carrier HMS
Formidable from whatever the enemy might toss at it.
We took off
and flew around it for 20 minutes until we had 50% fuel and then HQ asked
us to replenish and take off to help cover Tobruk on the coast to our
south.
Smack! Bang! Mgyver and Rhno discover too late
that the enemy had jacked up the flight deck of our carrier, and crashed
into the ass-end of the ship.
Hero and Tone take off, and (in
typical fashion), there is no longer a desire to see pilots of our caliber
in the Tobruk region ("The Germans are bombing us! Please don't
crash your planes into us!"). So we fly off after some radar reports
near two convoys in the area. Rhno and Mgyver's disembodied voices
beckon us over the radio... there are bandits inbound the the
carrier! We come back on the double and chase off some fighter-types
who are none too aggressive (icon settings.. they prolly thought we were
friendly and they had alt on us).
At this point, TF-17
was starting to roll at T+60- to take over CAP duties. And another
squadron was making to go attack shipping off Suda Bay in Swordfish...
COOL! Hero and I are tasked to escort them. But for
DEATH! Hero smacks into the fantail, making THREE operational losses to the same
farking ship... OUR OWN SHIP!
Tone rolls as a singleton to escort
geezr+ and his Stringbags up to Suda Bay. They are going in at
wavetop height, so tone decides to go a slightly different route and at
5K. As I fly FAR FAR FAR to the North (around 100 miles!), I am
nearing the objective when I sight a large formation at 8K off my left
wing. I turn away and try to get away and see better what they are,
but then I see only 2-3 planes, but they are clearly coming in hot on my
six..... Me-110s!!!
I'm 20 minutes flying time from any assistance
and 1/4 that from an enemy airbase. I have 2-3 110s on me and they
have the energy.
The first one comes roaring in and delivers a small
ping on a not-so-good shot. A few more passes and I find that I am
down to 1K and (in accordance with the DoD flying handbook) starting to
panic. One guy comes in, I get inverted and realize I'm at 300 feet
and about to taste salt-water taffy (the low-calorie, taffy-free
variety). I push the stick forward and red-out mightily. I
slowly reduce the pressure and see I'm in exactly the same bind. I
push it forward again, and then flop the plane out of this position and
into sane flight. A six check show me something VURRY NICE... a 110
in a spin and a large splooosh.
Some more dogfighting, still at the
disadvantage (though I did force one overshoot) and then I see the other
110 pull onto its tail, falter, and slide over into the drink --
KERPLUNK!
Yes, as the tactical channel to the Swordfish strike
burst into idolatry at my feat, I basked in the moment and reported I
still had 100% ammo on board (guns are for the unskilled!).
I
gamely flew on to the objective, but shortly before getting there, noted
that my fuel was at 52%. I turned back and went to land at HMS
Formidable. The Swordfish strike reported several torpedo hits and
only one loss to ack.
Hello Kitty attendance stickers (the first
ever awarded!) will go to tone, rhno, mgyver, and hero. I wish we
had had fewer accidents, but we can work on that -- in fact lets do that
next weekend before the S3.
-tone-
--Posting from mgyver, 9
September 2001
After an afternoon of practice and
three perfect carrier landings, one of which was dead stick with the enemy
sending tracers past my rocking aircraft, I entered the S-3 arena. Found
-tone-, -rhno-, and -hero- there waiting for takeoff orders. We took off
in two flights to increase the awe-inspired reputation of the DoD. After
scaring the enemy away from even looking for the CVs we returned to
get more gas. I lined up perfectly with the end-full of wires and
proceeded to fly straight into the back end of the carrier! Not a pretty
sight. It must have psyched -rhno- out or he just followed me in but he
also tattooed the stern of the cv. (I suspect foul play on the enemy's
part.) Hero followed my lead on the next landing.(We were setting up the
surf nazi's for what was to happen next.) Sitting in the tower for
the rest of the evening watching (limited 5 mile dar) and listening to
tone's battle for his life that turned out to be one of his finest
moments--2 ME110's down to manuever kills! I suggest the addition of a
"kitty on drugs" sticker for this feat of
dweebishness.
mgyver
Posting from -hero-, 23
September 2001
Except for a fuel modifier and carrier hooks
that don't work, it was a pretty good mission. But we don't seem to
be patrolling anything of consequence.
Having technical problems (RW locked me up
solid--a first), I took off late, but joined the group in a westerly
direction looking for the supply and CV convoys. We accidentally
flew over one at about 5K and I lost my pilot armor and my flaps.
Stoopd and I stayed over the supply convoy while mgyver and -rhno- went
looking for the enemy CV group.
Stoopd and I flew in circles for a while,
waiting for an attack from TF17 and we came in contact with a pair of
D3A over the convoy. Stoopd and I were forming on a co-alt con when
I noticed one to the 7 oclock. I had stoopd break off since the D3A
was now on my 6, and I pulled a vertical corkscrew and gained attack
advantage on the enemy.
I dove down and couldn't seem to close on him
more than D4 so I opened up and peppered him pretty good, and then I
backed off, since I couldn't see the other con anymore and my RW was AFU
for the entire mission so communication was less than ideal. I
pulled out and flew a circle looking; stoopd had tracked him to the
convoy, and engaged him. Even though he was at D2, he wasn't
damaging him, which would explain why it took me 70% ammo while I was
firing to get hits. Stoopd broke off, I did a reverse Immelman and
found myself at D3 on his 6. About 10% ammo and both his wings came
off. Was quite exciting...
I RTBed for fuel and ammo while stoopd
shadowed the convoy. Upon landing on the carrier, the hooks would
not catch me--and it was a near perfect landing, perhaps a bit fast at
worst. Skidded to a halt.
Went back up while stoopd RTBed and got
confirmation from -rhno- about the enemy CV group, but because of the fuel
modifier, they had to RTB fairly soon, but not soon enough
apparently. Toward the middle of the second half of the frame,
mgyver had to wet ditch and -rhno- was not caught by the hooks either; he
fell off the end of the carrier.
TF17 (-swit- and crew) eventually got around
to hitting the convoy we'd been circling for almost an hour and a
half. They sank one out of five ships with torpedoes; obviously they
weren't using -tone-'s template. I contemplated strafing them, but
fuel was low and there were reports of large numbers of cons headed our
way. I RTBed again, and again, the hooks would not grab me and I
skidded to a halt.
Got up one more time, but the frame was
closing before I could get back to the carrier, so I RTBed to meet the
deadline. Definitely a deadline. Probably my most perfect
approach of the evening, touching down dead in the center of the wires at
a perfect 140MPH, and BOOM. Dead on impact. Only stoopd made a
decent landing, and somehow the hooks caught his plane. Perhaps my
planes didn't have their tailhooks installed?
Anyway, 3 DoD operational losses and one
enemy KIA. Not a terrible night, but frustrating as hell with regard
to landing success, or lack thereof, and the fuel modifier from
hell.
-hero-
--Posted by -rhno-, 24 September
2001
DoD is flying as part of the Fleet Air Arm
during this operation
Task: Surface Search - locate at least 2
of 3 It. Navy convoys/battlegroups know to be active in the
Med
Aircraft/Aircrews: 4 x
F4F-4's -Rhno- Mgyver -Hero- Stoopd
Mission
Summary:
2 x convoys located (1 merchant shipping, 1 battle
group) 1 x Enemy aircraft Destroyed (by -hero-) 0 aircraft lost to
enemy action 3 aircraft lost on operations
Overall, mission
objectives met, but at a high cost in aircraft and crews
Mission
Narrative:
Launched as a 4 ship, with intent to split into elements
to cover larger search area. Based on location of our CV,
started search to the West...quickly found enemy merchant convoy and sent
out scouting report to our Task Force and Allied Q. Detached
2nd element (hero and stoopd) to monitor and report on convoy while 1st
element (rhno and mgyver) continued search to the north. Whilst
proceeding N, 1st element spotted single enemy aircraft headed S. Gave a
short chase, then assumed it was a scout and handed off to 2nd element
while we continued on with our primary mission. 2nd element gained
contact on this E/A, confirmed it was a scout (D3A) as it approached the
southern convoy and destroyed it in short order. 1st element pressed
almost to F1, then turned SW as fuel forced an RTB. Swung as far to
the SW as fuel permitted, and then pressed on a litte further, since we
had not spotted second convoy yet. Eventually spotted second convoy at
4.7.8, confirmed that it was actually It. Navy battle group on hdg of 060
and passed contact report to Task Force and Allied HQ, then started RTB on
min fuel profile. Both of us ran short of fuel on RTB and Mgyver
ditched 2000 yds astern of CV, and Rhno crashed onto deck while doing an
engine out gliding approach. 2nd element stayed on station to vector
Swordfish attack aircraft into their attack on southern
convoy.
Lessons Learned: 1)Combination of distances involved,
fuel modifiers and RN Task Force course of due East (away from action)
make it impossible for F4F's to scout the entire Med. We covered
less than half the search quadrant and still had 2 fuel morts (flt profile
was 90% pwr climb to 5K, then 45% pwr cruise at 165 IAS the rest of the
way, with idle power 140 IAS descent on RTB).
2) Sending scouts out
1 hour ahead of strike group takeoff may be too early. End up
spending a lot of time cycling back and forth to the CV, with each
subsequent launch further away from probable convoy positions (due to E
track of our CV), and if we mort early due to enemy action or disco, 45
min old scouting reports may be of limited use. Perhaps a launch for
scouting ops 30 min prior to strike group would be a better
compromise. Strike group can launch at T+60 if surface contacts are
reported, and if no reports, can provide VF cap over the CV until surface
contacts are reported and VT is needed. From T+0 to T+30, VF can be
used to CAP our CV or provide CAP/Sweep of our coastal
bases.
Rhno Dweeb Planning Officer
--Posting by mgyver, 24 September
2001
First, Rhno did a "Great" job of holding
two seperate wings to our jobs. Second he put up with my inability to stay
off his right wing with great patience. I took the convoy for our own
(f27) and if rhno had not gone back to check it out, I would have flown on
by it, losing the chance to relay it's position to hdq. (Hangs head in
shame. 8-0)
The fuel problem was two headed, the fuel modifier is
very tight, and the cv group goes along way during the search. Not seeing
it on the map while flying makes it hard to quesstimate the half way
point.
Methinks that since we have the time, we should go
higher, 7000 to 10,000 ft. This gives us a better range of vision, better
odds if flak is encountered, better position if attacked, and greater
glide range when out of fuel.
Mgyver
--Posting by -tone-, 16 October
2001
tone rhno and flyboy flew 2 sorties
We
flew an extra-long (and well-planned) scout mission, but the enemy ships
were SOOO far out that eventually the CM's just told us a submarine had
reported their position. Indeed, the enemy ships were 5+ (rhno?)
sectors out! We then RTB'ed fast to try to escort TF-17 on their
strike mission, but as we were getting ready it was clear that a friendly
transport group 2 sectors away had many enemy aircraft near it, and only 2
transports remained. We flew down there to help. We stuck
close to the ships (we had erred in trying to trim back on fuel -- 100%
should be mandatory for every mission in that arena) and flyboy saw a 109
but it was quickly destroyed by members of the 31st.
We flew back
to the carrier, but I crashed and died on landing -- embarassing for me
who has told everyone to work on this aspect of our flying. I should
have been thinking more about the 20 knot (as opposed to 32 knot) carriers
in that arena -- I snapped off my gear and skidded over the side. To
their credit, rhno and flyboy each nailed 2 landings out of 2. Final
tally: 1 Dweeb lost in a landing accident and 2 non-scoring missions
succeeded.
-tone-
--Posting by flyboy, 16 October
2001
We took off at T+1. We were only 3 guys
so it wasn't easy to make a scout in this huge map ( 1:1 scale as I
heard). We each took a different vector--tone300* flyboy320*
rhno340*--after cruising for half an hour+, I don't remember how long
until -tone- called to rtb and try to extend a bit to get a vis on
the ship group. He too rtbd after getting low on fuel. After
we all landed safely at the cv, we took off again to try and cap our
convoy that docked near f2.
We went to 7k in a line abreast
formation and leveled; I thought 7k is not enough and asked to
climb higher so -tone- told me to go to 12k and give them high cover after
we reached the convoy zone we started orbiting the area and looking for
cons. Suddenly a huge cloud of dots apeard S of us (wtg tone for
spoting it though the radar guys said the area is clear! ) As I
got vis on the dots, I went full power (had plenty of fuel) and
started to climb to the SE to place myself on their 6. I
saw -tone- and -rhno- breaking up their formation (wasn't sure though--RW
disconnected) I called "con to S of ships" then "confirm 109f co alt,
I'm engaging" He allready had a friendly on him and a cloud of 31st
above him so I didnt see him as a threat. I kept on him and
watched him get killed by a fast P40 from the 31st. After that we
regrouped and went back home
flyboy
--Posting from -tone-, 21 October
2001
We had a very effective (but quite deadly)
night.
2 Missions, 11 sorties, 7 pilots (7 deaths), 15 structures
and 6 guns at TAC3 destroyed.
Mission 1:
-tone- -hero-
-zath- -rhno- flyboy and bujdod rolled from F26 in Kates to destroy a
truck convoy SE of F10. Apart from an immediate mort on take-off
(-zath-), we proceeded to target area with topcover from daddy= and
LAMBASTED the convoy. Reports indicated all 12 trucks dead. We
lost bujdod to a disco-with-damage.
score: 2 operational/gameplay
losses, 12 scoring targets and approx 4-5 guns for Tac3
destroyed.
Mission 2:
adweeb showed up (the pilot formerly
known as -unfg-) so we had 5 planes (-tone- -hero- -rhno- flyboy
adweeb)
We flew to F10 and approached it from the N at 6K, in spite
of the fact we knew there were many enemy aircraft there. We arrived
with 12-20 109s in the area and nipping at our heels as we made a bomb
pass.
We had to just bear on in and drop, which we did.
Estimates indicate that the radio mast, hangar, and fuel went down, and
1-2 acks with the 20mm being certainly destroyed.
We flew in all
directions, but ... well you can imagine. Tone almost made it out at
50 feet to the S and adweeb actually got back to the carrier, at which the
godz of fortune realized their oversight and smote him mightily with the
aircraft carrier.
Mission score: 5 dead Dweebs (1 to ack, 1
to landing, 3 to 109s) and 3 buildings and 1-2 acks.
I hope it is
not truly the case that TAC3 was not 75% down. I counted 16-17
targets (by the posted plan's definition of what targets mattered) and we
killed 15 of them. If there were structures OTHER than the buildings
at the field and 12 trucks in convoy to the SE, I sure never saw
them.
tone
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